3D Modeling Books
There are some excellent books worth checking out and reading to learn more about video game design. Check them out at your local library (if they carry them) or you can also buy them below and get started getting a lot more educated when it comes to game design.
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Digital Modeling
provides a wealth of information about 3d modeling that can be applied to any modeling software such as Maya, Modo, Lightwave, 3ds Max, ZBrush and more. Out of 28 Amazon user reviews, it averages 5 out of 5 stars.
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
takes a look at 3d modeling for video games using 3ds Max. The author has over 18 years of industry experience, and was a key member of the team that created the MotorStorm series. Out of 20 Amazon user reviews, it averages 3.6 out of 5 stars.
ZBrush Character Sculpting: Volume 1
focuses on character creation using ZBrush software. This book includes complete projects to work through and provides information on workflow to export to popular modeling software. Out of over 25 Amazon user reviews, it averages 4.7 out of 5 stars.
Introducing ZBrush 3rd Edition
is the best selling ZBrush book that covers all of the essentials for creating both cartoon and organic models. Out of over 70 Amazon user reviews, it averages 4.5 out of 5 stars. |
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